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Paradiso 3D Model

March 17th, 2009

I’ve been working on this personal 3D project to develop my polygon modelling and texturing skills. Maya was used to model the building and create the UV maps which were then brought into Photoshop for texturing. Below is a photo of the actual building, the Paradiso in Amsterdam. As you can see, I haven’t yet got around to the chimneys!

The real thing

The real thing

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