Paradiso 3D Model
March 17th, 2009
I’ve been working on this personal 3D project to develop my polygon modelling and texturing skills. Maya was used to model the building and create the UV maps which were then brought into Photoshop for texturing. Below is a photo of the actual building, the Paradiso in Amsterdam. As you can see, I haven’t yet got around to the chimneys!


A multi-disciplined interaction designer/developer with a passion for creating engaging user-experiences for the web and interactive television. 


